TheXboxHub interviews

Exclusive Interview – Understanding The Invincible with Starward Industries

We wanted to find out more about The Invincible, what prompted its creation and how Starward went about delivering it. Maciej Dobrowolski, CMO at Starward Industries was more than happy to tell us more. 

Exclusive Interview – Getting musical with Dodo Re Mi and the madness of Jackbox

We wanted to find out more about how the Jackbox team go about creating these wonderful experiences, injecting humour into every party session. And so when we got the chance to settle down with Brooke Breit - director on the musical masterpiece that is Dodo Re Mi - we jumped at it.

Exclusive interview with the makers of Born of Bread: the little RPG with a lot to prove

When we fall head over heels for a game, we grasp at any opportunity to interview its creators. And so it goes with Nicolas Lamarche, the lead designer of Born of Bread. We discussed bakery puns over some dipping breads, and are here to bring you the results.

Exclusive Interview – kicking back with My Time at Sandrock’s Game Director

When we had the opportunity to grab one of the team behind both Portia and Sandrock, we jumped at the chance. Xu Zhi, director of My Time in Portia and My Time at Sandrock was only too happy to answer our questions…

Exclusive Interview – Getting Turbocharged with Hot Wheels Unleashed 2 and Milestone

The Milestone team are back with Hot Wheels Unleashed 2 - Turbocharged. We grabbed Andrea Basilio, the head of design at Milestone in hope of finding out more about the game.

Joining the Mile 0 club with Road 96 developers DigixArt

DigixArt could have done anything with their second game in the series, but they were as eager as we were to return to the world they created. It left us with so many questions. Luckily, DigixArt offered up Yoan Fanise, creative director, to satisfy our curiosity surrounding Road 96: Mile 0. 

A soul-searching interview with Jukai Studio, developers of Stray Souls

Stray Souls is the debut game from an independent studio built up of industry veterans, but it’s so self-assured that Jukai Studio feel like they’ve been around for yonks. We wondered whether it was the product of some pact with a devil, so chatted to the game director, Artur Laczkowski to find out.

Chewing the fat with the team behind Peppa Pig: World Adventures, Petoons Studio

What we do have positive feelings about is Peppa Pig: World Adventures and My Friend Peppa Pig, both released by Petoons Studio and published by Outright Games. We’re eager to find out about the sorcery that makes it possible, so we donned some wellies and jumped into a muddy puddle with lead producer David Moral to ask some questions. 

An exclusive interview with Jason Jolley, one of the three creators behind Stolen Realm

You haven’t hit someone with a sword like you will in Stolen Realm. But how did the ragdolling come about? It’s clearly the one question we wanted to ask Jason Jolley who helped to realise Stolen Realm. But we had to surround it with other questions so that we didn’t seem like madmen.

Hitching an exclusive ride with Alex De Nittis, designer of Gigantosaurus: Dino Kart

If you’ve played a karting game on the Xbox, there is a very good chance that Alex De Nittis (and 3DClouds) designed it. 3DClouds and Outright Games have added Gigantosaurus: Dino Kart to that list, and we took the opportunity to green shell Alex De Nittis long enough to chat.

An exclusive interview with the lead game designer of Clash: Artifacts of Chaos, a Zeno Clash sequel

Back on the Xbox 360, we had our asses handed to us repeatedly by the Zeno Clash series. That opportunity has arrived, some ten years after Zeno Clash 2 with the upcoming release of Clash: Artifacts of Chaos. But we had questions: why so long? Why now? And would we get killed repeatedly again?

Exclusive interview with the creatives behind Wales Interactive’s speed-dating FMV, Ten Dates

Having played Ten Dates, we were clearly still in the dating mood, as we took the opportunity to speed-date two of its creative forces: Paul Raschid, the writer-director of Ten Dates, and Charlie Maher, who plays Ryan in the game.

Exclusive interview with Treachery in Beatdown City’s kingpin, Shawn Alexander Allen

Treachery in Beatdown City has gathered a hell of a following, having been featured in publications from LA Times to Paste, so the mash-up clearly works. It raises so many questions, in fact, that we jumped from the top-rope to tackle creator Shawn Alexander Allen and ask him a few questions. 

Exclusive Interview as Digital Eclipse go deep into Atari 50: The Anniversary Celebration

We had the chance to sit down and find out more, throwing some questions at Chris Kohler of Digital Eclipse - they behind the development of Atari 50: The Anniversary Celebration - hoping to understand more as to what was needed in order to make this Atari anniversary such a celebration.

An exclusive interview with the makers of Fall of Porcupine, a doctor’s worst nightmare

To find out more about the process of making Fall of Porcupine, we approached their Managing Director with a clipboard of questions in our hands. 

Exclusive interview with the back-stabbers behind Eville

Traitor! There’s something delightful about social deduction games like Among Us. We rarely get to undermine and betray our friends in real-life so living out those fantasies in video games is always a treat. Eville, a game from VestGames, published by Versus Evil, is building an experience around that simple concept.

Exclusive interview with Escape Academy’s puzzle masters, Coin Crew Games

We had a lot of affection for Escape Academy, handing it a 4/5 in review, so we jumped at the chance to get locked in a room with its creators, Coin Crew Games.

Exclusive interview with the creators of the Stranger Things-like Beacon Pines

It’s not your average adventure game. Beacon Pines is the kind of game that would welcome an interview with its creators, as we have so many questions about its creation and reactions. Colour us lucky, then, that we got a chance to do exactly that.

An exclusive interview with Dimfrost, the storytellers behind Bramble: The Mountain King

We face many monsters on the Xbox. So many, in fact, that they can begin to look like one another and lose the fear factor. Bramble: The Mountain King has a plan to resolve this problem, and the solution comes from storybooks - we jumped at the chance to interview two of the creative minds behind it.

An exclusive interview with Simon the Sorcerer Origins developer Smallthing Studios

There’s something of an adventure game resurgence going on, as Monkey Island returns with Ron Gilbert at the helm. It’s a perfect time, then, nearly thirty years after the original, for Simon the Sorcerer to make its return. Developed by Smallthing Studios, Simon the Sorcerer Origins is picking up the baton from where Adventure Soft left off. 

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